Trying to add CustomPhysicalProperties to a part that is being added by a script

I’m trying to add custom physical properties to a part that does not exist yet. The part is added using a script. The part in question is a sphere that the player is in. The player moves by rolling.
When I try to add the custom physical properties using a script the player can no longer move. This is the part of the script I’ve been using.

		marble.CustomPhysicalProperties = true
		marble.CustomPhysicalProperties.Density = 0.7
		marble.CustomPhysicalProperties.Elasticity = 0.5
		marble.CustomPhysicalProperties.ElasticityWeight = 1
		marble.CustomPhysicalProperties.Friction = 1
		marble.CustomPhysicalProperties.FrictionWeight = 3

The following script is the script I’m using to make the player a ball with the other part of the script.


game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(char)
		local HRP = char:WaitForChild("HumanoidRootPart")
		local marble = Instance.new("Part")
		marble.Size = Vector3.new(8,8,8)
		marble.BrickColor = BrickColor.Random(1)
		marble.Transparency = .5
		marble.Shape = Enum.PartType.Ball
		marble.Parent = char
		marble.Material = Enum.Material.SmoothPlastic
		marble.CustomPhysicalProperties = true
		marble.CustomPhysicalProperties.Density = 0.7
		marble.CustomPhysicalProperties.Elasticity = 0.5
		marble.CustomPhysicalProperties.ElasticityWeight = 1
		marble.CustomPhysicalProperties.Friction = 1
		marble.CustomPhysicalProperties.FrictionWeight = 3
		local Velocity = Instance.new("BodyAngularVelocity")
		Velocity.Parent = marble
		local Hum = char:WaitForChild("Humanoid")
		local Weld = Instance.new("Weld")
		Weld.Parent = marble
		Weld.Part0 = HRP
		Weld.Part1 = marble
		Hum.PlatformStand = true
		while true do
			wait()
			marble.BodyAngularVelocity.AngularVelocity = Vector3.new(char.Humanoid.MoveDirection.z * 25,0,char.Humanoid.MoveDirection.x * -25)
			marble.BodyAngularVelocity.MaxTorque = Vector3.new(500000,500000,500000)
			if char.Humanoid.MoveDirection == Vector3.new(0,0,0) then
				marble.BodyAngularVelocity.MaxTorque = Vector3.new(0,0,0)
			end
		end
	end)
end)

Anybody know how I can make this work? When finding the part under my player model in workspace it does not have CustomPhysicalProperties enabled. I don’t know how I would do it by waiting for the part to be added because every player has a different username.

CustomPhysicalProperties takes a PhysicalProperties object, not a boolean. See the docs for an example.

For you:

		local density = 0.7
		local elasticity = 0.5
		local elasticityWeight = 1
		local friction = 1
		local frictionWeight = 3
		
		marble.CustomPhysicalProperties = PhysicalProperties.new(density, friction, elasticity, frictionWeight, elasticityWeight)
		-- delete the rest of the marble.CustomPhysicalProperties lines
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