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What do you want to achieve?
Trying to make a move / idle animation based off of if your character is moving or idling
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What is the issue?
The issue is, how I’m doing it is on a client script where I’m detecting movement for your player’s movement, I’m playing the stands animations. But it’s not replicating to the server
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Hidden devs, and devforum
--// Client Script in replicated first
table.insert(Events,Hum.Running:Connect(function(speed)
if Hum.WalkSpeed>=20 and speed >1 then
WalkTrack:Stop()
IdleTrack:Stop()
if MoveStandTrack then
MoveStandTrack:Play()
end
if not RunTrack.IsPlaying then
RunTrack:Play()
end
elseif Hum.WalkSpeed < 20 and speed > 1 then
RunTrack:Stop()
IdleTrack:Stop()
if MoveStandTrack then
MoveStandTrack:Play()
end
if not WalkTrack.IsPlaying then
WalkTrack:Play()
end
else
RunTrack:Stop()
WalkTrack:Stop()
IdleTrack:Play()
if IdleStandTrack then
IdleStandTrack:Play()
end
end
end))
--//Summoning handler:
return function(Character, Summoned)
local Player = Players:GetPlayerFromCharacter(Character)
local RootPart = Character:FindFirstChild("HumanoidRootPart")
local StandValue = Player.Stats.Style.Value
if Summoned then
local Stand : Model = StandFolder:FindFirstChild(StandValue):Clone()
local StandRoot : BasePart = Stand:FindFirstChild("HumanoidRootPart")
Stand.Name = StandValue.."_"..Player.Name
StandRoot.CFrame = RootPart.CFrame * StandLibrary.StandInfo[StandValue].DisabledPos
Stand.Parent = Character
Weld(RootPart, StandRoot, StandLibrary.StandInfo["Star Platinum"].DisabledPos)
local WeldTween = RootPart:FindFirstChild(Player.Name.."_Weld")
for Index, BodyParts in ipairs(Stand:GetDescendants()) do
if BodyParts:IsA("BasePart") and BodyParts ~= StandRoot then
TweenModule.obj(BodyParts, "Quint", "Out", .3, {Transparency = 0})
end
end
ClientEffects:FireAllClients("Sound", {Origin = RootPart, Sound = ReplicatedStorage.Sound["Star Platinum"].Summon})
ClientEffects:FireAllClients("Sound", {Origin = RootPart, Sound = ReplicatedStorage.Sound.StandSummon})
TweenModule.obj(WeldTween, "Quint", "Out", .2, {C0 = StandLibrary.StandInfo["Star Platinum"].EnabledPos})
else
local Stand : Model = Character:FindFirstChild(StandValue.."_"..Player.Name)
local StandRoot : BasePart = Stand:FindFirstChild("HumanoidRootPart")
local WeldTween = RootPart:FindFirstChild(Player.Name.."_Weld")
TweenModule.obj(WeldTween, "Quint", "Out", .2, {C0 = StandLibrary.StandInfo["Star Platinum"].DisabledPos})
ClientEffects:FireAllClients("Sound", {Origin = RootPart, Sound = ReplicatedStorage.Sound.StandUnsummon})
for Index, BodyParts in ipairs(Stand:GetDescendants()) do
if BodyParts:IsA("BasePart") and BodyParts ~= StandRoot then
TweenModule.obj(BodyParts, "Quint", "Out", .3, {Transparency = 1})
end
end
game.Debris:AddItem(Stand, .5)
game.Debris:AddItem(WeldTween, .5)
end
end