so i have a looping cutscene for my entrance screen, when the player clicks play i want the cutscene to stop and return to the default player camera type. i appreciate any help ty!
these are my scripts:
local function clickPlay()
interfaceUI.Enabled = false
bindable:Fire(true)
end
playButton.MouseButton1Click:Connect(clickPlay)
remote.OnClientEvent:Connect(function()
local p = game.Players.LocalPlayer
local c = p.Character
local ts = game:GetService("TweenService")
local cam = workspace.CurrentCamera
local tween = nil
local WAIT_TIME = 0.05
local bindable = game.ReplicatedStorage:WaitForChild("stopCutscene")
local pressedPlay = false
local cutsceneModel = workspace:WaitForChild("cutsceneModel")
local cutScenePartsTable = {}
if cutsceneModel then
for _, part in ipairs(cutsceneModel:GetChildren()) do
if part:IsA("Part") or part:IsA("BasePart") or part:IsA("MeshPart") then
cutScenePartsTable[part.Name] = part
end
end
end
print(cutScenePartsTable)
local function createTweens()
local tweenInfo = TweenInfo.new(20, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut, 0, false, 0)
cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = cutsceneModel:WaitForChild("cameraPoint_yellow").CFrame
task.wait(WAIT_TIME)
tween = ts:Create(cam, tweenInfo, {CFrame = cutScenePartsTable.cameraPoint_yellow1.CFrame})
tween:Play()
tween.Completed:Wait()
cam.CFrame = cutScenePartsTable.cameraPoint_pink.CFrame
task.wait(WAIT_TIME)
tween = ts:Create(cam, tweenInfo, {CFrame = cutScenePartsTable.cameraPoint_pink1.CFrame})
tween:Play()
tween.Completed:Wait()
cam.CFrame = cutScenePartsTable.cameraPoint_blue.CFrame
task.wait(WAIT_TIME)
tween = ts:Create(cam, tweenInfo, {CFrame = cutScenePartsTable.cameraPoint_blue1.CFrame})
tween:Play()
tween.Completed:Wait()
cam.CFrame = cutScenePartsTable.cameraPoint_green.CFrame
task.wait(WAIT_TIME)
tween = ts:Create(cam, tweenInfo, {CFrame = cutScenePartsTable.cameraPoint_green1.CFrame})
tween:Play()
tween.Completed:Wait()
task.wait(WAIT_TIME)
end
bindable.Event:Connect(function(bool)
pressedPlay = bool
cam.CameraType = Enum.CameraType.Custom
end)
repeat
createTweens()
until pressedPlay
end)