Hey there, ive been making a door any idea how do i change the text on it when its clicked
thanks!
3 Likes
I don’t see why this wouldn’t work
prompt.Triggered:Connect(function()
prompt.ActionText = "New text!"
end)
1 Like
Thanks ill try that out now
1 Like
local prompt; -- proximityprompt location
prompt.Triggered:Connect(function()
prompt.ObjectText = "ping pong pingpong"
end)
1 Like
if i want to change it back to normal do i type the same thing?
1 Like
local prompt; -- proximityprompt location
local lastText = prompt.ObjectText
prompt.Triggered:Connect(function()
prompt.ObjectText = lastText -- wont change anything because it is the last text
end)
1 Like
do i put all of that in a new script in the proximity prompt
1 Like
the door opening maybe…?
1 Like
alright ill try that now thank you
got a error here
1 Like
put your prompt location
it doesn’t work still idk why
I would help you, can you show the full code? Thank you!
sure let me get it
local Hinge = script.Parent.PrimaryPart
local opened = false
local Promt = script.Parent:WaitForChild("ProximityPrompt")
function OpenDoor()
if opened == false then
opened = true
for i = 1, 21 do
script.Parent:SetPrimaryPartCFrame(Hinge.CFrameCFrame.Angles(0, math.rad(5), 0))
wait()
end
else
opened = false
for i = 1, 21 do
script.Parent:SetPrimaryPartCFrame(Hinge.CFrameCFrame.Angles(0, math.rad(-5), 0))
wait()
end
end
end
Promt.Triggered:Connect(function(Players)
OpenDoor()
end)
script.Parent.Door.ProxomityPrompt.Triggered:Connect(OpenDoor)
local prompt = workspace.door4.ProximityPrompt -- proximityprompt location
local lastText = prompt.ObjectText
prompt.Triggered:Connect(function()
prompt.ObjectText = lastText -- wont change anything because it is the last text
end)
prompt.Triggered:Connect(function()
prompt.ActionText = "Close Door"
end)
Where do you get an error? I do not get an error.
yeah i dont get a error too it just doesnt change
Well, I just found your issue, you were triggering the prompt 2 times. Try this code.
local Hinge = script.Parent.PrimaryPart
local opened = false
local Promt = script.Parent:WaitForChild("ProximityPrompt")
function OpenDoor()
if opened == false then
opened = true
for i = 1, 21 do
script.Parent:SetPrimaryPartCFrame(Hinge.CFrameCFrame.Angles(0, math.rad(5), 0))
wait()
end
else
opened = false
for i = 1, 21 do
script.Parent:SetPrimaryPartCFrame(Hinge.CFrameCFrame.Angles(0, math.rad(-5), 0))
wait()
end
end
end
Promt.Triggered:Connect(function(Players)
OpenDoor()
end)
script.Parent.Door.ProxomityPrompt.Triggered:Connect(OpenDoor)
local prompt = workspace.door4.ProximityPrompt -- proximityprompt location
local lastText = prompt.ObjectText
local on = false
prompt.Triggered:Connect(function()
on = not on
if on then
prompt.ObjectText = lastText
else
prompt.ActionText = "Close Door"
end
end)
prompt.Triggered:Connect(function()
prompt.ActionText = "Close Door"
end)
Try this:
local Hinge = script.Parent.PrimaryPart
local opened = false
local toggle = false
local prompt = script.Parent:WaitForChild("ProximityPrompt")
function OpenDoor()
if opened == false then
opened = true
for i = 1, 21 do
script.Parent:SetPrimaryPartCFrame(Hinge.CFrameCFrame.Angles(0, math.rad(5), 0))
wait()
end
else
opened = false
for i = 1, 21 do
script.Parent:SetPrimaryPartCFrame(Hinge.CFrameCFrame.Angles(0, math.rad(-5), 0))
wait()
end
end
end
prompt.Triggered:Connect(function(Players)
OpenDoor()
end)
script.Parent.Door.ProximityPrompt.Triggered:Connect(OpenDoor)
local prompt = workspace.door4.ProximityPrompt -- proximityprompt location
local lastText = prompt.ObjectText
prompt.Triggered:Connect(function()
toggle = not toggle
if toggle == true then
prompt.ActionText = "Close Door"
elseif toggle == false then
prompt.ActionText = "Open Door"
end
end)
Thank you ill try that out now
Oh wow, we almost typed the same code.