My RootJoint has C0 Orientation Values of -90, 180, 0 and C1 Values of -90, 180, 0 as well. I am trying to change the Z Orientation to 5 in C0 so that it gives me a result of -90, 180, 5 to simulate character tilting left or right. However Z remains as 0. While 5 is offset from Y giving me a result of -90, -175, 0 producing wildly different results. In order to actually change the Z values I need to change the X values to be something that isn’t 90 or -90 which obviously fixes the problem at the cost of starting another with X instead.
Solved it by setting Z first, then multiplying it by X and then finally Y. It doesn’t give you the same exact CFrame you set it to but the visual results are the same.