Basically I want more and more zombies to come after waves but it doesn’t let me clone more than one zombie when it should be cloning more. plz help
local waves = game.Workspace.Waves.Value
local spawnspots = game.Workspace.SpawnPoints:GetChildren()
local randomItem = spawnspots[math.random(1, #spawnspots )]
local counter = waves
local function cop()
local orginal = game.ServerStorage["Drooling Zombie"]
local copy = orginal:Clone()
wait(0.2)
copy.Parent = game.Workspace.ZOMBS
copy:MoveTo(randomItem.Position)
end
game.Workspace.Waves:GetPropertyChangedSignal("Value"):Connect(function()
for i = counter, 0, -1 do
cop()
wait(0.2)
end
end)
What’s the error you’re receiving? Show console log please.
local function cop()
local orginal = game.ServerStorage["Drooling Zombie"]
original.Archivable = true
local copy = orginal:Clone()
wait(0.2)
copy.Parent = game.Workspace.ZOMBS
copy:MoveTo(randomItem.Position)
end
Try this.
Its Archivable property must already be set to true as he stated he is able to clone a single zombie each wave.
Then it looks like one of these 2 functions don’t work twice.
here the fix
local waves = game.Workspace.Waves.Value
local spawnspots = game.Workspace.SpawnPoints:GetChildren()
local counter = waves
local function cop()
local randomItem = spawnspots[math.random(1, #spawnspots )]
local orginal = game.ServerStorage["Drooling Zombie"]
local copy = orginal:Clone()
copy.Parent = game.Workspace.ZOMBS
copy:MoveTo(randomItem.Position)
end
game.Workspace.Waves:GetPropertyChangedSignal("Value"):Connect(function()
for i = 1, counter do
cop()
wait(0.2)
end
end)
try this now
It gave me no error, sorry for not clarifying that.
It’s the same outcome with this, sorry
i edit it try now i hope it works fine
The value of waves
is only set once, possibly preventing from spawning more than one.
local waves = game.Workspace.Waves.Value
should be
local waves = game.Workspace.Waves
and then every line that reads the Waves
value should be changed to waves.Value
.
1 Like
I saw this after I solved it but yup you are correct, thanks so much!