Hi,
How do I connect a table full of keycodes in this certain way?
local Keys = {
Forward = {Enum.KeyCode.W, Enum.KeyCode.Up, Enum.KeyCode.ButtonY},
Backward = {Enum.KeyCode.S, Enum.KeyCode.Down, Enum.KeyCode.ButtonA},
Left = {Enum.KeyCode.A, Enum.KeyCode.Left, Enum.KeyCode.ButtonX},
Right = {Enum.KeyCode.D, Enum.KeyCode.Right, Enum.KeyCode.ButtonB},
};
self.connections:Connect(UserInputService.InputBegan, function(input: InputObject, gameProcessedEvent: boolean)
if gameProcessedEvent then return end
-- this obviously doesnt work, just wanted to show
-- how it would look like
if input.KeyCode == Keys.Forward then
end
if input.KeyCode == Keys.Backward then
end
if input.KeyCode == Keys.Left then
end
if input.KeyCode == Keys.Right then
end
end)