Hi, so I’m working on a commission for a shield ability. Basically, you get a shield around your character that protects you from projectiles.
Issue is, there’s dozens of pre-existing weapons that I really can’t go back and modify to use different logic to account for shield. So, this forces me to look at other options.
I thought of using a humanoid-NPC model that acts as a shield. I made a model with a humanoid and a Torso part in it, I then weld the torso to the player’s root part. However, this creates horrible collision problems with the player itself. I tried using Collision Groups so the shield’s parts do not collide with the player’s limbs, but that surprisingly did nothing. If I delete the humanoid in the model, these problems dissipate.
Any ideas for this?
Thanks.