Trying to create a metallic sword using surface appearance

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So I saw the post on Surface Appearances ( I know I’m kind of late ) and I noticed how their sword looked extremely reflective and metallic. After seeing this I went to try and recreate that, I found some metal PBR texture for free on some site, and in the preview, it looks vastly different from my result. I want to know how I can possibly recreate what was shown in the picture above.


Picture of preview of texture ^^


Image of result ^^

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I believe surface appearance and PBR only works for meshes. Roblox desperately needs them for basic, Studio parts,

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You need to change the “EnvironmentSpecularScale” property in Lighting to a value closer to 1.

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