The title of this post pretty much explains it, but I want to create an effect similar to the one found in this video https://youtu.be/uKYBhTlVjIE?t=190 as part of an event that happens upon teleportation, however i am very unsure of where to even start with something like this, my only thought was using particle emitters and setting the camera position, however this would only achieve a very basic effect, so any kind of help would be appreciated
i have alot of experience with scripting however limited experience with visuals, so please try to explain in somewhat basic terms if possible : )
this is extrememly helpful thanks :D, would you be able to help me with the curved tube? i have very limited knowledge of blender, however once the tube is made im not sure how id smoothly move the camera through the tube
for something like this, maybe a combination of these?
for this funky thing, get yourself a torus(donut shape) and distort it. make sure the normals are inverted since we are going to put the camera inside of it, and spin it around
(if that doesn’t load https://gyazo.com/3e3f0fdc413a69b3e8ed30ec20fb933b)
then once you’ve imported that into roblox studio add a texture and make the mesh transparent or semi-transparent. don’t forget to add some more particle effects, the one from the last sequence might work
i was just looking for the teleport sequence itself, but thank you so much!!! this will be perfect, the torus is a great idea as it wont require me to do some obnoxiously complicated camera manipulation
thank you, i think ill use Hazelfluff’s torus idea, however i do like the distorted look of the tube you sent, could you let me know how id go about combining the waviness of Hazelfluff’s idea and the distortion of yours?
(sorry embbed wouldn’t work)
You can adjust the settings to suit your needs.
You might want to UV unwrap it afterwards if you want to add a texture to it.
Since it’s a torus, you can just weld the camera to a part located at the middle of the torus and make this part rotate around itself constantly.