Trying to display a BillboardGui for items

So I’ve been trying for the past couple of hours to display the part’s name on a billboard gui, and eventually display stats as health and such, but I can’t seem to figure out how to do it properly.

The main premise is that if a player clicks on a structure, without using a clickdetector, that is theirs in this case parented to a folder name ItemHolder on their plot they would be able to see a billboard gui displaying the name of the part.

return function()
	
	---- Private variables ----
	local Players = game:GetService("Players")
	local ReplicatedStorage = game:GetService("ReplicatedStorage")
	
	local Player = Players.LocalPlayer
	local Mouse = Player:GetMouse()
	
	local Display = script:WaitForChild("Display")
	local Text = Display.Text
	
	---- Loaded Modules ----
	local Database = require(ReplicatedStorage.Modules.Data.Infrastructure)
	
	---- Private functions ----
	local function GetLocalPlot(player)
		for _, Plot in pairs(workspace.Plots:GetChildren()) do
			local PlotOwner = Plot:GetAttribute("Owner")

			if PlotOwner == player.Name then
				return Plot
			end
		end
	end
	
	local function PopulateList(Plot, Table)
		for i, Item in pairs(Plot.ItemHolder:GetChildren()) do
			table.insert(Table, Item.Name)
		end
	end
	
	local function Set(Target)
		local c_Display = Display:Clone()
		c_Display.Parent = Target
		c_Display.Adornee = Target
		c_Display.Text.Text = Target.Name
	end
	
	---- Connections ----
	Mouse.Button1Down:Connect(function()
		local Plot = GetLocalPlot(Player)
		local ContentTable = {}
		
		-- Adds all items to the list
		PopulateList(ContentTable, Plot)
		
		-- wip
		for i = 1, #ContentTable do
			if Mouse.Target.Parent == ContentTable[i] then
				Set(Mouse.Target.Parent)
			end
		end
	end)
end