# Trying to figure out how I can find the certian face of a part with raycasting

I’m making a wall climbing mechanic, and I need some help trying to figure out what face the wall is so that the player can snap onto a specific offset so that they can get onto the part.

Here is the code

``````-->> Wall Climbing <<--
local origin = character.PrimaryPart
local direction = origin.CFrame * CFrame.new(0, 0, -1)
local params = RaycastParams.new()

local rayPart = Instance.new("Part")
rayPart.Name = character.Name.." Ray Part"
rayPart.Anchored = true
rayPart.Material = Enum.Material.SmoothPlastic
rayPart.CanCollide = false
rayPart.Parent = workspace.Terrain
rayPart.Size = Vector3.new(1, 1, 2)

params.FilterDescendantsInstances = {character, rayPart}
params.FilterType = Enum.RaycastFilterType.Blacklist
params.IgnoreWater = true

rayPart.CFrame = direction

local origin = character.PrimaryPart.CFrame
local direction = origin * CFrame.new(0, 0, -2)
rayPart.CFrame = direction * CFrame.new(0, 0, 1)

local raycastResult = workspace:Raycast(origin.Position, direction.Position - origin.Position, params)

if raycastResult then
if raycastResult.Instance.Name == "ClimableWall" then

character.PrimaryPart.CFrame = CFrame.new(raycastResult.Position)
end
end
end
``````
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You can use the normal which is a direction vector that you can return from raycasting, and then align your character to that

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Ok so, I’ve began printing out the normal, and its been giving me the values, but how would I figure out the position from just this?

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