Hello, developers! I am trying to fix performance issues in my game.
I have made a thread asking which was better, task.wait
or wait
. (Task.wait() vs wait() in loops) I have concluded that task.wait
is better, but it causes issues.
My first problem is that whenever I change wait
to task.wait
it causes some weird problems.
For example:
My second problem is trying to convert all wait
functions to task.wait
, but there isn’t a real way to do that without causing extreme lag and changing stuff like Character:Wait()
to Character:task.wait()
.
I’m losing players because of this.
Please help me!
Thanks!