Hello!
I am currently moving over from building on Roblox Studio and converting over to Blender. From my understanding, I can make more intricate builds with less triangles, more detail, and less parts.
I had finished a game that has been built on Roblox Studio that has 1.1 million parts, the parts were used to make interiors, highway systems, unique locations, etc. but the game is too laggy that I need to essentially switch over to Blender.
The Original Map:
Unfortunately, when multiple people join, the memory increases dramatically and causes the server to hard crash. Upon joining, a player’s client memory begins around 4.8MB and the servers around 3.7MB. The servers memory typically jumps up to 5MB when more (about 5) people join.
There aren’t any background scripts running that can cause serious lag, it mainly stems from PhysicalParts, Textures, and GraphicParts (not entirely sure what this is).
When loading up studio, I have roughly 62 Million Triangles on the map altogether.
Before:
With all of this said, I have already begun transitioning over to Blender and have created complex builds that take less triangles and less parts (as mesh parts) and use the Material Manager as a my texturing tool.
I have around 1 million triangles within 6000 parts currently on the map, but ultimately it will probably reach ~100,000 parts and 20 million triangles when the entire thing is finished.
Overall, I’m not sure how much MB the server will be sitting at when it’s said and done, plus I don’t know how long it will stay up for, and I’m looking towards you guys within the community to try helping me get a gauge on where my game will be sitting at when I reach that 100,000 mesh parts.
After: