3 Likes
Would suggest to remove the tags, as they have a risk of getting your game shadowbanned. Do add some paragraph breaks and emojis to the description too.
Feedback in-game:
- When new Players first join, you should prompt the Player if they need the tutorial and guide them to the teleporter, instead of making the Player immediately Play Level 1.
- Feel that your teleporters could have been replaced with ProximityPrompts. There might be a possibility for the Player to accidentally step and get teleported to a level, which can annoy them slightly.
- This button at the bottom right side of the Player’s screen seems stretched out, and it doesn’t tell the Player what it does just by looking at its picture.
- Players aren’t able to move when attempting the stages. I feel that you could have let the Player move freely, but just make the jumps such that you have to use the game’s ragdoll system. This can be slightly game-breaking when teleporting to the Lobby etc.
- You should add a mechanism that will allow Players who are pressing on the
Space
button have a little arrow that comes out of them, to show at which angle they will launch, since this is basically a luck-guessing game where Players have to estimate just how much they have to jump. (Critical.) - Personally feel that the Shop GUI is oversized. Try to scale the GUI down so it’s at a more comfortable view for Players. You should also add a tweening animation for when the Shop closes.
- Make sure to add badges for completing levels etc, as this encourages Players to continue playing your game to achieve them all!
Didn’t finish your game due to what I said in Suggestion 5 being absent in-game. It’s something that has potential, so just keep working hard on your game!
2 Likes