I’m making a backrooms type game. The player has a sanity meter, and I coded almond water into the game which restores 40/100 sanity. I’m trying to code it so if the sanity value reaches 0, 3 seconds after that (Which is when the player respawns) almond water is added to their inventory/backpack.
This is the current script I’m using. It’s local.
local value = script.Parent
local tool = game.ServerStorage["Almond Water"]
local charName = script.Parent.Parent.Parent.Parent.Parent.Parent.Name
local db = true
while task.wait() do
if value.Value <= 0 then
if db == true then
task.wait(3)
tool:Clone().Parent = game.Players[charName].Backpack
db = false
end
end
end