Trying to globally change someone's data with ProfileService

I am trying to make it so a server script can be run and change someone’s data globally through ProfileService, regardless of whether they are in-game or not.

The issue with this is that the profile you see me defining in the script constantly is registered as nil and kicks the player out of the game if they are in it.

I have looked for other fixes but can not find a way for this to work.

My script can be found below:

local ps = game:GetService("Players")

local Authorized = {"MoawesomeI8"}
local stringtofind ="/cmd"

ps.PlayerAdded:Connect(function(player)
	if table.find(Authorized, player.Name) == nil then return end
	
	player.Chatted:Connect(function(msg)
		if string.find(msg, stringtofind) then
			
			

			local ServerScriptService = game:GetService("ServerScriptService")
			local Template = require(game.ServerScriptService.PlayerData.Template)
			local ProfileService = require(ServerScriptService.Libs.ProfileService)
			local Manager = require(game.ServerScriptService.PlayerData.Manager)
			local ProfileStore = ProfileService.GetProfileStore("AllProfileData", Template)

			local id = "Player_"..244071536

			local profile = ProfileStore:LoadProfileAsync(id, "Steal")
			if not profile then print("profile is not a profile") return end

			profile:Reconcile()

			
			ProfileStore:GlobalUpdateProfileAsync(
				id,
				function(global_updates)
					global_updates:AddActiveUpdate({
						Type = "CommunityBonus",
						Item = "Gems",
						Amount = 150,
					})
				end
			)
			
			profile:Save()

			profile.GlobalUpdates:ListenToNewActiveUpdate(function(update_id, update_data)
				profile.GlobalUpdates:LockActiveUpdate(update_id)
			end)
			
			profile.GlobalUpdates:ListenToNewLockedUpdate(function(update_id, update_data)
				if update_data.Type == "CommunityBonus" and update_data.Item == "Gems" then
					profile.Data.Gems += update_data.Amount
				end
				profile.GlobalUpdates:ClearLockedUpdate(update_id)
			end)
			
			profile:Release()
		

	
		end
		end)
	end)

How do I go about making this work?