Hi, I am trying to make a party system, although I do not know how to make frames show for everyone to join. As well with adding players to a table locally so it does not interfere with the server.
I would do something like this to show the frame for everyone:
(Make use of remote events)
Player starts party > Send message to server > Send message to every player
And to gather who accepted the invite:
Invitees accept/decline > Send message to server > Add them to some table
Storing this table on the client yields it useless because the server should be managing teleportation (assuming they get teleported somewhere). This is why you should be storing this on the server.
If all of this is too confusing, this video could be helpful.
Thank you, I will try this out then