Trying to learn skinned meshes and stuff

(not entirely sure if I shouldve put this in game design support.)

I am experimenting and trying to figure out the jazz of skinned meshes and using mesh bones.

I am curious is there any method to add a normal studio part onto the rig of a blender mesh skinned mesh (jumbled words)

ill probably elaborate on how I explained it, if need be.

image

1 Like