Currently I’m trying to trigger remote events. When a new server is created I want to wait 10 seconds and then fire a remote event. Then after 60 seconds another remote event will be fired.
Currently in order to do that I would need to make one script a local script however I think that might cause problems.
Script that I want to fire once when a new server is created by a player joining a new server:
local event = game.ReplicatedStorage.Intermission
task.wait(10)
event:FireAllClients()
Script I want to come after that: (The other options are placeholders.)
local games = game.ReplicatedStorage.Minigames:GetChildren()
local randomGame = math.random(1, #games)
local event = game.ReplicatedStorage.Intermission
local minigame = game.Workspace.ChosenMinigame.Minigame
local function IntermissionTime()
if randomGame == 1 then
minigame.Name = "Tower Climb"
task.wait(60)
game.ReplicatedStorage.Minigames["Tower Climb"]:FireAllClients()
elseif randomGame == 2 then
minigame.Name = "Tower Climb"
task.wait(60)
game.ReplicatedStorage.Minigames["Tower Climb"]:FireAllClients()
elseif randomGame == 3 then
minigame.Name = "Tower Climb"
task.wait(60)
game.ReplicatedStorage.Minigames["Tower Climb"]:FireAllClients()
end
end
event.OnServerEvent:Connect(IntermissionTime)
Is there a way for both scripts to be server sided or for the first script to only fire the one time? As far as I know FireAllClients() and FireClient() can only be used in a normal script and trigger local scripts and FireServer() can only be used in a local script and trigger normal scripts.