POST MOVE TO HERE:
TeaR Engine (0.2.0)
Does this use unions to create that destruction effect?
Can you explain destructible model?
And the destroy stuff with part
I hate to be that guy but this post feels pretty low effort. There is like 40 lines of code here and it isn’t even a module.
I think it’s better when the code is shorter, although I agree with your point that it should be a module
I agree with you alot honestly, I am working on it alot right now. I’m trying to add some particles and trying to make it smoother.
No, I’m switching to unions currently. It generated a hitbox on each part of a model,
and welded to each model within the hitbox. It’s a old method I used for one of my games. The union version will make random parties generated based on the size of a tool, this will basically subtract from a given part. It will then generate multiple parts and particles based on the hole shape and size. If there isn’t anything supporting something after it subtracts from a part, then it will split the part instead of it just floating there. Kind of like Destruction Physics, but a bit better.
Stay Tuned!