Hi, I recently started up a side project alongside my partner and we’re currently focusing on creating Character Selection so that players can morph into their chosen dinosaur after hitting the “Play” button via the Main Menu GUI.
What is the problem?
Upon finding some free dinosaur models to trial the Character Selection script etc. on (all rigged and animated), everytime we hit “Play” via our Main Menu, the model seems to go into the air and remain there. The player ends up unable to play as the character as well as the camera positioning being odd and nowhere near the model itself.
I have a video of what happens but it’s too big (despite cutting it down significantly to send on here) so would need to send it via a different platform if needed/wanted.
I’m still a noob when it come’s to scripting and not sure what is going on but would highly appreciate any thoughts on what could be causing this and how to fix it.
There was no humanoidrootpart in the dino (you can just add a part name it humanoidrootpart. And make sure to face the front of the part in the direction of its head, then add it to the dino weld it to rootpart)
Delete “AnimationController” and “InitialPoses”
Make every part in the dino cancollide off
Heres the dino i made. And works Dino.rbxm (327.3 KB)
Thank you so much! Would you possibly know how to make it so the player can move around in the dinosaur as well? Even without anims/poses as that’s the only issue now haha.
So you would want to have the dinosaur no animations while playing in it?
if that’s the case you would want to disable the “Animate” script in the player character. You can just put a empty local script in “StarterCharacterScripts” and name it “Animate” that should override the basic animate script