I am trying to make a mimic that mimics the player and so this is the script where it transports the model of a monster to his position and transports his position to a pre set position, problem is, it doesn’t do anything, the printing makes it to 7 then stops.
The GetChildren() function returns a table, so what you’re actually indexing Position and Anchored with is the table of children the model has. You’d want to use a for loop to iterate through those children to change their properties, like this for instance:
for _, v in ipairs(GodMode:GetChildren()) do
v.Anchored = true
end
As for moving a model, make use of the PivotTo() function. Just input the CFrame of where you want that model to go, and it’ll all be moved to that position. Something like this, in your case: