im trying to attach/detach a rope, something like flee the facility from the character. so it’ll attach/detach from the two characters but i cant get the toggle to work.
localscript:
local event = game.ReplicatedStorage:WaitForChild("ropeEvent")
local plr = game.Players.LocalPlayer
local char = plr.Character
local mouse = plr:GetMouse()
mouse.Button1Down:Connect(function()
local mouseTarget = mouse.Target
local target = mouseTarget:FindFirstAncestorOfClass("Model")
local player = game.Players:GetPlayerFromCharacter(target)
local otherchar = player.Character
if player then
print("rope is on")
event:FireServer(otherchar)
end
end)
script:
event.OnServerEvent:Connect(function(plr, otherchar)
local rope
local at0
local at1
local mychar = plr.Character
local otherplr:Player = game.Players:GetPlayerFromCharacter(otherchar)
local ropeOn = nil
if mychar.Humanoid.Health == 0 or otherchar.Humanoid.Health == 0 then return end
local parts = {
"charRope"
}
for _, part in ipairs(mychar:GetDescendants()) do
if table.find(parts, part.Name) then return end
end
if ropeOn == nil then
rope = Instance.new("RopeConstraint", mychar)
rope.Name = "charRope"
rope.Visible = true
rope.Thickness = .15
at0 = Instance.new("Attachment", mychar.RightHand)
at0.Name = "at0"
at1 = Instance.new("Attachment", otherchar.HumanoidRootPart)
at1.Name = "at1"
rope.Attachment0 = at0
rope.Attachment1 = at1
rope.Length = 10
rope.Color = BrickColor.new("Really red")
ropeOn = true
if ropeOn then
rope:Destroy()
at1:Destroy()
at0:Destroy()
end
end
end)