Trying to make a viewmodel work with tools

currently the viewmodel is a replica of a characters body, and in the viewmodels right arm is a copy of the characters right grip letting me replicate tool grip

when you go in first person it changes the tools right grip Part1 from the character to the viewmodels right grip part1 and copies the C0 and C1 over. opposite thing happens when you go to third person (always parented to character)

this seems to be working fine and seems to be replicating animations over fine but i havent tested much. is there any downsides to this method that i am missing? Any glitches or would it not work for what i am trying to do? i am just starting this and would like to know if theres any known issues with this

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I am also wondering if there’s a better way to do this, I thought about this but im not sure if the weapon will lag behind the viewmodel

it works good and copies all character and tool animations to the viewmodel

What I’m trying to do is get my tool’s Motor6D to copy over, It uses the character’s torso instead so it can be animated alot easier with more freedom, but manipulating the tool Motor6D adds a weird offset to it and I might be doing it wrong.

what uses the character’s torso?
i changed part1 of grip to the viewmodel’s arm when u go in first person

I never actually thought about doing it that way

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I believe its the best way instead of actually editing the tools motor6d c0