Trying to make Agent go pass through Collision Groups

Is there a way to solve this issue as windows and wooden doors were added on collision group agent seems to ignore them being possible to pass and return NoPath

local agentParams = {
AgentRadius = 2.5,
AgentHeight = 3,
AgentWalkableClimb = 2,
AgentCollisionGroupName = {"Windows","WoodenDoor"},
AgentCanJump = true,
}

image
What causes it to return no path?
I checked if i did it wrong but it didnt as i did through here Path:ComputeAsync, i checked agent height and more, they work fine but not for AgentCollisionGroupName.