Looking to make mesh parts completely solid colors without any of the lighting effect on them.
I don’t want to change the lighting engine.
Here’s an image of lighting ruining the desired effect.
Using forcefield material and setting transparency to -10000 results in exactly the desired effect, but it’s a bit buggy with objects with flipped normals not rendering the things inside them.
I’ve tried using solid black roughness and metalic textures on surfaceAppearance resulting in this:
Make the border/corners/edges smooth(bevel) Blender -> Mesh -> Layout to Modeling(while model is selected) -> Select Edge -> Ctrl + B(scroll wheel results in more faces/smoother edge)
Appeared to help, but still not perfect still have shading to deal with. It’s possible the textures I’m using aren’t pure white/black I got em off the library. Roblox is being a pain and keeps failing to upload mine
Thank you it did make it better
Looks like using neon with a value less then 155 removes bloom without sacrificing lightness. I can just use that, but it does feel slightly less ideal then my own material.