Trying to make solid colored parts

Looking to make mesh parts completely solid colors without any of the lighting effect on them.

I don’t want to change the lighting engine.

Here’s an image of lighting ruining the desired effect.
image

Using forcefield material and setting transparency to -10000 results in exactly the desired effect, but it’s a bit buggy with objects with flipped normals not rendering the things inside them.
image

I’ve tried using solid black roughness and metalic textures on surfaceAppearance resulting in this:
image

Make it neon and make the colors darker to remove the glow

1 Like

I’d like to be able to use lighter colors too.

The roughnessmap is supposed to be white on a smoothplastic materialvariant. Metallicmap remains black

Highlights literally existing:

Wouldn’t that result in Z-fighting with two highlights colliding?

object.rbxm (22.5 KB)

I’ve filed an example of an object I’ve made within 1 minute.
Steps are simple if you know how to model.

Modifying faces (visible little squares in a model) to be less visible.
Blender -> Square Mesh -> (Right-click on mesh in Layout) Auto Smooth / Smooth

Make the border/corners/edges smooth(bevel)
Blender -> Mesh -> Layout to Modeling(while model is selected) -> Select Edge -> Ctrl + B(scroll wheel results in more faces/smoother edge)

result that was filed;

image
Appeared to help, but still not perfect still have shading to deal with. It’s possible the textures I’m using aren’t pure white/black I got em off the library. Roblox is being a pain and keeps failing to upload mine :confused:

Thank you it did make it better :+1:

Looks like using neon with a value less then 155 removes bloom without sacrificing lightness. I can just use that, but it does feel slightly less ideal then my own material.

Lighter colors will work, if you make a neon grey it will stay white but the glow around it will dissapear

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.