Trying to make "Stylized trees" correctly

Hello!

I wouldn’t recommend this technique anymore since it doubles the amount of polygons in the mesh. Roblox has already added a DoubleSided property for the MeshPart. This tree was made before the DoubleSided property was added. It was only a way to emulate that double sided effect. However, I am not sure about if the normal would be the same using this property since I no longer develop content here in Roblox.

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It’s all good!

Figured it out an hour or so after I asked.

The DoubleSided property sucks for stylistic trees which is why I wanted to try and use your Duplicate-Flip technique.

Working some other things out right now but I think it turned out pretty well all things considered:
image

Thanks for the info of the past! Appreciated!
Wish you luck on your future endeavors!

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