I wanna try and make SurfaceAppearence act like a moving texture if that makes any sense?
Basically I am trying to make realistic water using gerstner wave formula and mesh deformation and I feel like the water feels way more stagnant without an actual moving texture. (SurfaceAppearence)
I tried using textures manually but I don’t think they work for special meshes so I have tried surface appearence but I am not sure how I could make the texture (SurfaceAppearence) Move like how textures can.
I know this might be something simple I just never mess with textures or surface appearence like at all lol,
You can’t really, or at least… not very easily.
This is a Roblox limitation unfortunately.
You can however try uploading multiple textures and swap their IDs to make them look animated.
The texture object (sadly no PBR support) also has offset properties which let’s you sort of animate them.
But it’s really a Roblox limitation sadly and requires a lot of tricks to get it to work.
Most people afaik just use terrain water and then use collision groups and whatnot to prevent the player from being able to touch or swim in the water.
I know this is an old topic but since I found out how to do it I thought it would be nice to share the solution.
To make a surface appearance look like a moving texture you will have to upload each texture as a material variant and switch them like a flipbook. (heres a screenshot of how it would look like, the textures are from the video @caonhat1 posted)
this supports animated pbr textures, as of now its slightly broken but its a easy fix and could be a good start to getting some results you like after some modifications