Basically; I am trying to import a plate mesh I made in Blender to Roblox, but it has an exaggerated amount of triangles (Literally 1,507,328 triangles), with the maximum triangle limit being 10k. I want to make the triangle count lower, but I have no idea how. Here is the .obj file: plateTest.obj (272.7 KB)
Use the Decimate modifier set to Planar to remove a lot of that redundant geometry.
I’ll also mention, because you said you’re new, that there’s a huge difference between modelling for renders and modelling for games. Rendering tends to have very high fidelity, big textures, finer details, etc. Whereas games are made to look high fidelity (or a certain way) but actually are not at all (in most cases). What you have there is a beautiful asset for rendering, but it’s not at all meant for video games
Basically a simple flattened 12-sided cylinder mesh with a bit of an indent is more than enough for most cases.