-
What do you want to achieve? Ragdoll on death.
-
What is the issue? Player dies, and automatically removes itself.
-
What solutions have you tried so far? Tried characterautoloads.
game.Players.CharacterAutoLoads = false
game.Players.PlayerAdded:Connect(function(player)
game.Players.CharacterAutoLoads = true
repeat wait() until player.Character
game.Players.CharacterAutoLoads = false
player.Character.Humanoid.Died:Connect(function()
wait(5)
player:LoadCharacter()
end)
end)
tyIaur
(tylaur)
#2
I’ve never tried to ragdoll players before, but here’s a really good thread that describes exactly how you can!