Trying to replace the player head with editable mesh


why doesnt it work?

Please tell me what woah(ae.Head) does do

Set Character’s Archivable value to true.
This will make the character cloneable, and then you can clone it and turn it off again.
And your script dont have a line that sets characterModel’s Archivable value to true, you should add it.

oh didnt know what did that thing do lol
also
i thought about just making editable part that just takes the position of the character head
and it worked


scary script huh?

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