HELLO! I’m trying to replicate the camera angle like this but I honestly have no idea what I’m doing. aalrightyyy thanks!!!1 (i also want to uhh make the player only walk forward,backward,left,right and not forward + left blahblah)
As far as I know, most 2D games have no actual depth. It’s all an illusion. There is no camera angle. It is simply how textures are rendered on the screen. Unless that’s a 3D illusion of a 2D world, then there is nothing to do with the camera here. You can try watching this tutorial series (especially the first few episodes, which cover the sprites and the “camera”).
To elaborate more on what “3D illusion of a 2D world” means.
This means that the world is indeed in 3D, all of the camera angles just make it seem like it’s 2D. For example the boxes in that video you see in the top right corner look like they are 3D objects, but you can’t know for sure. It is most likely just a texture that looks 3D. It’s like drawing a cube on a list of paper. If you don’t make it on “an angle” you will get a square and not a cube. Here is an example with a sphere:
If you don’t add a detail which shows depth your eye will juse see one circle. The sphere looks like a 3D object because of the transparent lines going through each other. The image is still 2D, it’s pixels after all, our brains just add that depth.
I hope you find this explanation useful.
Here is another video that shows how this illusion is made.
You can clearly see how it all breaks when that walking effect is gone.
Edit:
I have made a similar illusion in the past, what you see on the screen is 3D, but your brain can’t see any depth, there are a lot of ways to make it and usually it’s a mixture of methods. Just making different objects move very slightly slower from the other parts of the background adds a parallax effect which really makes you think it has depth.