A little context, we make mini train games. But recently we have been experimenting with a larger scale (300%-400% larger) as the roblox physics resolution is better at a larger scale.
We are trying to find a way to scale up all the maps uniformly to the new scale shown below. (this is a test map it is significantly smaller than the actual game map. This is why the scale is correct in this image).
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What do you want to achieve?
I need help figuring out a way to rescale the entire map and its contents evenly 300-400 % larger than the current map size. I’d like to see if there are any scripting solutions for this using the command bar. Maybe a formula that can evenly translate position with scale increasing? -
What is the issue?
The current map has some parts close to the max size limit of 2042 studs and cannot be uniformly scaled anymore. I realize I would need to do some manual labor and duplicate some sections because the size limit cannot be exceeded. However, if I could evenly scale the rest of the map while not scaling the maxed out parts anymore, it would at least get me very close to where I need to be. -
What solutions have you tried so far?
I tried F3X, model resize plugin, the standard roblox handles, nothing worked. I tried looking around on the forums and on the dev hub, nothing really seemed to help, so I am resorting to making my own post on the dev forums.
Thank you in advance for your help!