Trying to return whether cooldown is over or not issue

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I am trying to achieve a function to return whether a cooldown is over or not.

  2. What is the issue? Include screenshots / videos if possible!
    I’ve created a module where I store all of my data for weapons/combats, I have my cooldown there. And I try to get the cooldown depending on what the player sends over to the module but it is not functioning(cooldown). I know this method works because I do this but a sloppier version for a different project.

Module Code:

function Globals:FindAbilityData(Data)
	if not Data then return end
	if Data.Primary then
		return DataDirectory[Data.Primary][Data.ToolName][Data.MoveName][Data.Child]
	else
		return DataDirectory[Data.ToolName][Data.MoveName][Data.Child]
	end
end

function Globals:CooldownValidation(Data)
	if not Data then return end
	local CooldownTime = Globals:FindAbilityData({Primary = Data.Primary, ToolName = Data.ToolName, MoveName = Data.MoveName, Child = "currentTime"})
	local Cooldown = Globals:FindAbilityData({Primary = Data.Primary, ToolName = Data.ToolName, MoveName = Data.MoveName, Child = "CD"})
	if os.clock() - CooldownTime >= Cooldown then
		CooldownTime = os.clock();
		return true
	end
end

Ability Data Module:

local Directory = {
	["Combat"] = {
		["Longsword"] = {
			["MouseButton1"] = {
				currentTime = os.clock();
				Damage = 5;
				CD = 1;
			};
			
			["Backpack"] = {
				currentTime = os.clock();
				CD = 0;
			};
			
			["Equip"] = {
				currentTime = os.clock();
				CD = 0;
			};
			
			["UnEquip"] = {
				currentTime = os.clock();
				CD = 0;
			};
		};
	};
}

return Directory

Server Code:

local CooldownValidation = Global:CooldownValidation({Primary = "Combat", ToolName = Tool_Name, MoveName = Move_Name})
	
	if CooldownValidation then
	print("We Can use skill")
	end