Hello Everyone!
I’ve been trying to script two idle animations for example
I spawn in and my first idle animation plays
Until I press G then my second idle animation plays,but then after it’s done it just switches over the the fist idle animation
Basically I want the second idle animation to play until I press a key that switches the animations
You may have to destroy the other animation like this
if IsTyping then return end
if Imput.KeyCode == Enum.KeyCode [Key] then
local IdleAniTrack=Human:LoadAnimation(IdleAni)
IdleAniTrack:Play()
Human:LoadAnimation(Animation):Destroy()