Trying to teleport a player of another server on this server

My question is whether teleport service’s TeleportAsync issued on server1 with destination set to server3 will teleport a player, that is currently joined to server2 of the same experience, provided I know player’s userId.
(I need this for easy party system you feel me)

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Using TeleportService:TeleportAsync() you are only able to teleport players currently located within the current server. This is because you need a reference to the Player instance, which you can only access from a server that Player is currently in.

However, you could use some form of cross-server communication, like MessagingService, to trigger a different server to check if a Player is currently connected and teleport them to a different server.

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