- What are you attempting to achieve? (Keep it simple and clear)
- What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
- What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
Hello, I need some help with understanding what the Radius property of a BallSocketConstraint is. The only explanation they give on the documentation website (BallSocketConstraint) is “The visualized radius of the BallSocketConstraint.”. So can someone explain me what exactly this property is for?
This is just the size of the visible constraint ball. It doesn’t affect the constraint physics. (sorry I can’t describe much more in text)
Here is how it works:

Okay, why would you use a different radius when it doesn’t affect the physics?
You maybe would use this option for testing purposes only, nothing else…
Radius property is defining the volume of the sphere using 4/3 pi*radius cubed. It is a bit misunderstanding but if it said Volume = something then it would be even more misunderstanding because you need a fairly large value to define the volume, and kids who don’t understand volume of a sphere will be constantly complaining that Studio is broken. So the radius property will be more clear.
I don’t know why they added that property, it I guess it is just helping you tell where the constraint is.