Trying to Weld Character to Pull-Up Bar

Hello!

I’m trying to weld the player’s character to a pull-up bar but one of the hands gets unattached (see video). What I did was add a weld to a part in the bar and connect it to the hand, did that with both hands left/right.


All ideas/suggestions are welcome : )

This looks like it’s just the animation overriding the weld position. Maybe try using an IKControl for this? It’s a bit trickier to set up, but you can have it try putting the hand to a position without it “snapping” to it so statically.

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like what he said , my first idea was to use IK controller . Here is the documentation of IK control by roblox

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It did this, the arm just pointed towards that position but the character itself didn’t want to go there

you can weld the humanoid root part to the bar with an off set of around vector3.new(0,-3,0)

Ye but I want the hand to keep being attached to the bar when he is playing the pullup animation

the only possible way is to bring the humanoidrootpart up to the bar so that the IK controller can mke the arm reach the bar . once that is done , you just need to play an animation moving the torso up . if you weld the hands to the bar , the hands will not be able to rotate freely which os unrealistic

Good idea, will try that out too

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