I’m trying to weld the player’s character to a pull-up bar but one of the hands gets unattached (see video). What I did was add a weld to a part in the bar and connect it to the hand, did that with both hands left/right.
This looks like it’s just the animation overriding the weld position. Maybe try using an IKControl for this? It’s a bit trickier to set up, but you can have it try putting the hand to a position without it “snapping” to it so statically.
the only possible way is to bring the humanoidrootpart up to the bar so that the IK controller can mke the arm reach the bar . once that is done , you just need to play an animation moving the torso up . if you weld the hands to the bar , the hands will not be able to rotate freely which os unrealistic