I’m trying to write an RBXM library for Roblox developers that can read and output RBXM files (either as raw binary or base64)
However, there’s a few things in the specification that I’m scratching my head over
These features are
- zstd decompression implementation (i save using lz4 though my lz4 compression library is wacky)
- byte interleaving
Any help would be appreciated!