Tsunami Game V1.42-V1.47

V1.47

  • [New Gamepass] Apartment

  • [Apartment] Placement item with 15,000 health.

  • [Apartment] 95% damage reduction at full. 70% reduction at 0.

  • [Apartment] Use a 4 digit code to allow your friends in. Kick players at the 1st floor. Code changes on kick.

  • [Apartment] Survives up to level 4 at the top floor. Recharges in 2 minutes at 0 health.

  • [Feature Polls] Added the ability to answer feature polls. What do you want to see added?

  • [Feature Polls] 2 polls added. 1) Add a map 2? 2) Add a coin chipper gamepass?

  • [Feature Polls] Must have at least 10 crossings and an hour played to vote in our polls!

:green_square: Gameplay & Features

  • Dynamic Cooldown time on Level 6, Level 10, and Level 100 Tsunamis
  • Based on the amount of the respective tsunamis activated within the past hour
  • Current cooldown time is shown on the purchase billboard
  • Discounted Tsunami Level 6 - You can now purchase a discounted R$20 tsunami at the end
  • After purchasing discounted, get a free Level 6 by exchanging 250 Points and surpassing a crossing milestone
  • Each non Robux Level 6 uses 250 Points and requires incremental total crossings (adds 5 per usage)
  • Personal Stats – Round stats now show above 5,000
  • Researchers – New dialogue added to Rob Bobert
  • New Players – Cutscene added after 1st crossing
  • New Players – Skip tutorial button added. Beam transparency on edges.
  • Old Players – No longer see excess text on intro screen
  • New Players – Beam added to show the way to cross once first cave is reached
  • New Players – Beam added to show the first cave
  • Friend Boost – 10% extra Risk
  • Efficiency – Now shows in gold text if you have Roblox Premium (25% boost)
  • Wave 1 Obby – Champion badge added
  • Wave 1 Obby – Tools added to cheat list: most tools allowed except binoculars, bananas, troll gun, etc
  • Level 10 Tsunami – Placeable items can now be placed once the platform has risen
  • Spaceship Escape – Escaping with Squidcorp now costs 1,000 Points instead of Robux

:hammer_and_wrench: Glitch Fixes

  • Cloud Obby back to normal after 1st use
  • Health Potions no longer keep max health on reset
  • You are now not able to purchase tsunamis in a private server. All purchases must be made in the main server
  • Researcher minigame valves no longer spin infinitely
  • In Wave 1 Obby, tsunami tag duration bug fixed (buffs obby, nerfs placement items)
  • Ceiling collisions after a Level 10 or Level 100 tsunami fixed
  • Time lounge door no longer accessible from inside the facility
  • Infinite flashing screen GUI fixed
  • Recharge GUI is now per tool, as intended
  • Pogostick armor bug fixed
  • Atmosphere (lighting) returns to normal after a Level 100 tsunami

V1.46

:green_square: Gameplay & Features

  • Level 10 Tsunami – Added a survivable tsunami that makes the platform rise
  • Level 10 Tsunami – Priced at R$129 for one; and save from buying bulk purchases: 499 for 5, 894 for 10
  • Level 10 Tsunami – 3-minute cooldown, can’t activate during certain minigames. Other cooldowns apply
  • Level 10 Tsunami – 3 new badges added: cause, get hit by, and survive a level 10 tsunami
  • Font Change – Fonts were updated into 3 main themes: playfield, Squidcorp researcher, and quest track
  • Squidcorp Clothing added to update log room
  • Asks you to favorite the game one time after your 3rd time crossing. Thanks for your support :slight_smile:
  • Backpack font changed
  • [VVG RE-RELEASE] Trolley Problem Unlimited
    • Write your own trolley problems
    • Play in and rate other people’s trolley problems

:hammer_and_wrench: Glitch Fixes

  • Glitch fix – Gold currency GUI fixed
  • Glitch fix – Getting out of ragdoll too early from a tsunami hit
  • Glitch fix – Bank building elevators work correctly during platform-rising events
  • Glitch fix – Excessively teleporting everyone during a level 100
  • Glitch fix – King Portal minor bug
  • Glitch fix – Wait (Water Recharge) message no longer fails to appear after pressing button
  • Glitch fix – Hot potato reload time
  • Glitch fix – Troll gun can cause tsunami again when hitting button
  • Glitch fix – Troll gun bullet no longer jitters
  • Glitch fix – Happy home knocks work again

:brain: Dev Notes (Technical Improvements & Memory Fixes)

  • BaseStationaryItem player memory leak fixed

  • Highest ranking total instances in β€œUnique References”

    • Clients Fixed: SpaceshipLocal
    • Server Fixed: EmergencyLightManagement, Level100Tsunami
  • Micro optimization: SeasonsScript check only in November and December

  • Rare ArmoredGear character + player leak fixed

  • Rare PlayerData player leak, added task.spawn disconnection, and validation before calling PlayerData.ForPlayer

  • Fixed ServerRagdoll memory leak

  • Fixed UseGear.Anchor, Pogostick.Repeater, and ServerToolDefinitions.ArmoredGear server-side memory leaks (affected ~3.2% of players)

  • Fixed Popper and CameraModule client-side memory leaks (retained every player who joined)

  • Fixed cloning issue with PlacementGearBuildModule

  • Optimized BlackMarketScript and FoamLocal

  • Stopped inserting an escapee team every time a player crosses the game

  • Fixed InventoryTools error caused by attempted memory leak fix

  • RegionState update frequency reduced from 0.03s to 0.25s (8.3x reduction)

  • Converted some tools’ player object values to use user ID attributes instead

  • ShopLocal moved away from mouse.target

  • PlayerValueService changed to avoid RegionCulling

  • RegionLogicDebugLocal now only accessible to debug developers

  • Added LUT (Look-Up Table) to ShopLocal and FoamLocal for RGB sine wave and CFrame wave patterns

  • Pogostick repeat loops now have new exit condition (player.parent)

  • Removed CameraCorrectionLocal in favor of Popper edit

  • Attempted memory leak fixes in:

    • ClientToolDefinitions: ArmoredGearLocal, PlaceableItemLocal, UFOCommon, ChessArmoredGearLocal
  • ClickerMinigameServer optimization: only checks active players

  • Moved these to StarterCharacterScripts:

    • DialogueGuiLocal, ClickerMinigame, CameraCorrectionLocal, ClickToMove, Level100TsunamiEffects, SpaceshipLocal
  • Moved 5 functions relying on global Character in MainLocal to Controls under StarterCharacterScripts

  • Dynamic regions added: Placement items now use regions instead of raycasts

  • Memory leak fixes: Hot potato, Diving Suit, RecedingWaterLocal, ShopLocal

  • Fixed hierarchy clutter from:

    • BankBuildingCode, TrampolineCode, HotPotatoDebris, TrollGunDebrisFolder
  • Fixed ChargeUpFrameLocal memory leaks

  • SwimSystemLocal optimized: RunService loop only runs when player is in ReservoirRegion

V1.45

  • Gear Store – New to a certain level of points? You will be spawned nearby new gear items you can purchase!
  • Gear Store – Points you have and Points to purchase a gear item are now underscored via flashing from purple to white.
  • Multi touch support allows mobile users to walk while using backpack
  • Glitch fix – Dragging vs equipping items made more natural (both computer & touch devices)
  • Risk bar filling animation improved
  • UFO – You can use your UFO in the button radius without energy bar depletion
  • Glitch fix – UFO energy recharge bar no longer resets by re-equipping
  • Glitch fix – UFO controls GUI removes properly when unequipped
  • Researcher – Looking to buy researcher? Now you are shown the researcher windows so you can see in there while reading about the details
  • Glitch fix – Stuck in ragdoll cases
  • Glitch fix – Negative points from banana crate purchase
  • Glitch fix – Blackmarket and Alien GUIs better scaled on mobile
  • Glitch fix – Pogostick EXP glitch when unequipping and reactivating
  • Glitch fix – Binocular gear visual
  • Glitch fix – Alien invasion music fixed
  • Glitch fix – Anchor gear during a level 100 tsunami doesn’t pull you under the map
  • Glitch fix – Anchors no longer stay there when reset
  • Glitch fix – Finding the crowbar in some areas no longer teleports you back to spawn
  • Glitch fix – No longer stuck in ragdoll after barrel and anchor
  • Glitch fix – Researchers teleporting from inside the reservoir will no longer be stuck in swimming mode
  • Glitch fix – Siren sound starts during the level 100 alarm again. No awkward delay
  • Glitch fix – Placement items no longer randomly disappear while the level 100 tsunami is called
  • Glitch fix – Crowbar swing animation loop
  • Level 100 Tsunami – Platform potential to randomly move and rotate fixed

Dev Notes

  • Anchor memory leak fixes via event listeners
  • Pogostick memory leak fixes via event listeners
  • UFOCommon and UFOState memory leak fixes
  • PlacableItems memory leak fixes
  • ArmoredGearLocal SteppedConnection memory leak fixes
  • Only RegionUtil checks for RegionLogicDebugLocal when regions are changed, not every frame
  • Converted several places that set tables to {} to table.clear([table])
  • Added HitboxConnection to PunchTool. Previously, each equip would produce another Hitbox.OnHit connection
  • Attempts made at making the game more efficient with PlayerValueService

V1.44

  • Classic Map – Classic look and feel is back and here to stay!
  • New Minigame – Cloud Obby. If you liked the plastic clouds, they appear in this obby
  • Cloud Obby uses 2024 default map clouds and water texture
  • Cloud Obby Badge – Cloud 9
  • Cloud Obby Badge – Cross the game while having touched 80% of the clouds
  • Hell Obby minigame suspended due to glitch
  • Glitch fix – Banana crate amount error when first buyer in a server
  • Glitch fix – UFO tool cannot be used out of bounds anymore
  • Glitch fix – Rook tower invincibility
  • Glitch fix – Game music no longer stops when in this room
  • Glitch fix – Networkowner fixed for trollgun, tracker, and shotgun (UFO Invasion minigame tool)
  • All Future winter maps will only be for the month of December
  • NEW GEAR – Victorian Step Ladder
  • Find in the Victorian Era Room (4 hours of play time in the play lounge)
  • Get by playing Step Counter 1984, a new dystopian game where you click to gain steps to earn shillings
  • Convert shillings into placement health for your very own Victorian Step Ladder, which gives you class while surviving up to level 2 with ease.
  • Glitch fix – Flashing screen GUI will auto remove after 3 seconds if stuck for your device
  • Glitch fix – Some gear you can no longer use after you’ve died
  • Glitch fix – Standing up before respawning
  • NEW GAME – Drop Master
  • Glitch fix – Storing month level 6 & year level 100 tsunami
  • Glitch fix – Crowbar respawns if wielder leaves game
  • New crowbar animation
  • Storage Menu Gui corner appearance upgraded
  • Glitch fix – UFO speed glitch patched[2]
  • Glitch fix – Miner UFO purchase fixed
  • Glitch fix – Mobile screen shop sizes fixed
  • Glitch fix – Banana Boat store fixed
  • Level 6 Remote – Buy 5 at a time with buy in bulk discount (28 Robux each, @ 139 Robux total)
  • Level 6 Remote – Buy a month’s worth (2X a day) for 999 Robux.
  • 2628000 seconds until tool disappears once you buy it.
  • Level 100 Tsunami – Buy 5 at a time with buy in bulk discount (400 Robux each, @ 2000 Robux total)
  • Level 100 Tsunami – Deal created for 50% discount (after regular purchase)
  • Must find deal in the new deals menu (proximity prompt).
  • Deals stay available until used. Then another regular purchase must be made before deal comes back.
  • Level 100 Tsunami – Buy a full year’s worth for 16,666 Robux.
  • If you use all 365, it’s about 46 Robux per level 100.
  • Use about a month’s worth (8% streak rate) to break even with regular 666 Robux purchases.
  • Glitch fix – Some items removed from β€˜dev baseplate’
  • Glitch fix – Pop up for losing armored gear items doesn’t pop up for permanent items
  • Glitch fix – Fixed Chrome Banana teleport-portal (visible only while halfway done with quest 2)
  • Minigame – Half speed changed to 75% Speed.
  • Gear Display – Gear Ratings frame made invisible (ratings data will be continuous, display bug must be fixed before coming back)

V1.43

  • NEW GAME – Sinking Cruise Ship: Oceanos
  • Menu GUIs Updated
  • Added Chrome Banana teleport – Skip walking to Ayy Lamo a second time when returning chrome banana for minecart shortcut
  • Glitch fix – Fixed Minecarts
  • Glitch fix – You will be teleported to the beach from more places during a Level 100 tsunami
  • Glitch fix – Level 100 platform guaranteed to rise
  • Glitch fix – Hot potatos do not hit through forcefields
  • Glitch fix – Spaceships not landing properly
  • Glitch fix – Music playing after level 100 tsunami
  • Placement items – New anchor icon denotes when a tool is placed
  • Glitch fix – Rook placement
  • Code quality update
  • Point deposit box added in lobby (currently no reason to deposit)
  • Glitch fix – Placement item placement block is smoother
  • Glitch fix – Minecart forcibly seating you after getting up
  • Glitch fix – Exit buttons visible on Bob and Alien shop
  • Glitch fix – Quest5 completion in journal edge case
  • Music – Region system reworked, no music & fade glitches fixed
  • Level 100 Tsunami – Larger width backwave
  • Level 100 Tsunami – Badge added for activating

V1.42

  • Dev Product – Squidcorp Spaceship escape level 100 tsunami
  • Bring up to 3 other people with you to survive a level 100
  • Badge – Escape yourself / be saved in a spaceship from a level 100 tsunami
  • Private Servers – Owner can change tsunami speed to up to 4X
  • Private Servers – Owner can change player speed to up to 4X
  • Tracker – Device locked on while outside of the facility even if player unequips it
  • Beach teleport portal added near alien
  • For the first canoe or paddleboard lost, you are refunded!
  • Bishop – Nerfed. More controlled diagonal speed
  • Glitch fix – Researcher gamepass role ranker in group fixed
  • Glitch fix – Starting dialogue with alien when new player has tracker fixed
  • Glitch fix – Camera going underground while being hit by a wave
  • Minigame – Double Speed minigame quickens the tsunami timer
  • Minigame – Half Speed minigame slows the tsunami timer
  • Click to move is now false by default

Older Updates:

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