Turbo's Stylised Assets

The tutorial simply shows how to create the texture, not the model. Even if he did create his texture he didn’t create the model.

This license also clearly states that he has to give credit.
https://creativecommons.org/licenses/by/4.0/

The Jade Toad in both the video linked, and my screenshot, is a sample model provided within Adobe’s Substance 3D Painter, in which their website states ‘All assets are royalty free and usable across all your commercial and creative projects’. If I have misinterpreted this in anyway, I apologise.

The texture, as evident, was definitely created with the aid of that video. It’s one of many that has allowed me to understand what I do now about the software. What that means in the context of attribution, I’m not entirely well-versed enough to say and I don’t intend to pass that off as ignorance.

I have provided credits and references to both that video and the channel itself in the OP. If there is anything else I must rectify, please make me aware. I am not trying to claim anything that is not rightfully mine, only to document this journey of mine.

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Hi, i would like to know how you made this type of cell shading, i really love it. Do you have any example or any source?