its fairly simple just wanted to make it public because im no longer using it (it might be good learning material, ik that i spent way too long looking for a turn based system to use as a base)
oh also tell me any improvements I could’ve made, very curious on how I can improve my skillset
Here is Documentation on how to use the module: (finished as of writing, if you spot something weird or have questions ill happily reply)
(if your wondering yes i was trying to mimic the adventure story’s combat style)
(one last note is that the animations are in AnimateMeHuman and AnimateMeBackpack)
(ok fr last note if you use this for your game give me a bit of credit in the description )
(ok this is the actual last thing, this project uses “ProfileService” so if your familiar with it then it should be easier to understand how things work)
I believe that the action timer should be shorter once everyone has chosen an action, I believe it’s 10s as of now which leaves everyone just waiting. I understand it gives time to reconsider your action but I think the initial time gives ample opportunity for that.
Other than that it’s very nice, maybe some hover context when hovering an action in the menu that pops up with 4 icons, just like a tooltip next to the mouse that says ATTACK/ITEM/RUN/DASH?
thank you for uploading this, it would have taken so long to fix all the bugs with my module. i would also have to make a whole dodging system (also yes this is my alt)
Hmmm i see what you mean some context would be an improvement, my main goal with this as of right now is to be closer to a learning resource. Im currently working on documentation on how to use the whole module.
It will probably take quite a while though.
this is so cool, as a baseline for a turn-based combat system, alongside the documentation, this really helps alot with understanding implmentation of such on roblox.