Turn FPS selector into a slider

As a player it’s hard to set Roblox to use my monitor’s refresh rate.

I have to use a third party tool to do it.

Roblox is adding a feature for this: https://fxtwitter.com/MaximumADHD/status/1754991786957685134

But it only covers specific framerates and doesn’t go up to my monitor’s framerate.

Current top-end monitors go up to 540. So I want it to be a slider that slides all the way up to 600.

21 Likes

Agreed, as someone who has 540hz monitor, it would be extremely neat for Roblox to support that.

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Definitely would be nice to have! Something like the Camera Sensitivity bar could work as well. Allowing for more framerate options, the better imo. :+1:

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This was posted earlier as another thread, here’s my response:

It’ll likely be done, though not immediately

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Why not have something similar to the Background Transparency? I’m looking at it now and it could be perfect for this:


Something like this could work where, depending on the setting selected, the text follows the button:

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instead of 600, it should be unlimited (i mean, most pc’s aren’t hitting 600 but whatever)

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I even feel like this should be a textbox… My monitors are capable of 75fps and i’m not interested in getting any extra really. The jump from 60 → 144 is very large considering there a many monitors with frame rates in between.

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I think they’re capping the FPS at 240 FPS because the max rate the actual physics engine can output is 240 hz, so once you go above 240 fps you aren’t seeing much of a difference anymore.

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I have a 120Hz monitor and the current implementation really doesn’t work for me. 60 FPS doesn’t feel perfectly smooth on it and 144 FPS has artifacting, so I am stuck to either having to stick with 60 FPS or go up to 240 FPS. Even then, I can’t even run Roblox at 240 FPS for a majority of games I play and it’ll cause artifacting anyways!

In my feature request, I suggested this and I am sure it would work well.

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With its terrible optimization, 4090s are not even close to reaching 600 on any Roblox game.

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hey, maybe when occlusion culling is added

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Yes, they stated that it would be released in 2024 or early 2024, but let us hope it is reliable and error-free, unlike other things they added that required some time to fix.

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Most proper Roblox games can’t probably hit over 540 fps anyway, unless you turn the graphics all the way down and and play on a empty baseplate. Roblox optimization isn’t the best, and it could be better. Maybe it could if you own two RTX 4090s running at the same time. Correct me if I’m wrong.

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This is false, I can get up to 500-900fps on my game that has heavy optimization (with future lighting.)

This screenshot was taken in studio with no culling system active. If I playtest with my custom culling system I can get 700 fps consistently.

I have a RTX 4070 and a Ryzen 5 5600X.

1 Like

I was kidding; that much is certain. However, this is uncommon since 80% of games will not be optimized because money is their only concern. (From my experience)

they are capping it bc their target audience does not possess 540 Hz displays yet, especially the console and mobile part of it, and they don’t want the majority to start feeling like they are third class citizens here

the best choice would be to add a slider 30-300 with an input box available to easily set your desired fps.
it should also be a switch to optionally turn off the fps limiter if wanted (for very high refresh rates)

by default this’d be on and set to 60fps.
on consoles it can be a switch between 60 and 120.
on mobiles 30-60-Unlocked (pretty sure mobile devices have forced vsync in roblox so it’d max out at whatever the current refresh rate is)