hola amigos,
I'm having an issue with car noises currently all my silly car noises are working great except the screech noise
Here is the local script where I’m having issues it is located inside starter character scripts
connection = seat.Changed:connect(function(property)
if property == "SteerFloat" then -- } this is where the issues are
if property == "ThrottleFloat" then
event:FireServer(soundTable,"screech",true)
print("screech!") --this is where the issues are
else
event:FireServer(soundTable,"screech",false)
end --}
local rotation = Vector3.new(0, -seat.SteerFloat * seat.TurnSpeed, 90)
tween:Create(AttachmentFl,Info,{Orientation = rotation}):Play()
tween:Create(AttachmentFr,Info,{Orientation = rotation}):Play()
elseif property == "ThrottleFloat" then
local torque = math.abs(seat.ThrottleFloat) * seat.Torque * 20
local velocity = -math.sign(seat.ThrottleFloat) * MaxSpeed
motorBl.Parent.Attachment.ParticleEmitter.Enabled = true
motorBr.Parent.Attachment.ParticleEmitter.Enabled = true
if torque == (0 or 2000) then
event:FireServer(soundTable, "drive", false)
event:FireServer(soundTable, "idle", true)
motorBl.Parent.Attachment.ParticleEmitter.Enabled =false
motorBr.Parent.Attachment.ParticleEmitter.Enabled = false
torque = 2000
else
event:FireServer(soundTable, "idle", false)
event:FireServer(soundTable, "drive", true)
end
motorBl.MotorMaxTorque = torque
motorBr.MotorMaxTorque = torque
motorBl.AngularVelocity = velocity
motorBr.AngularVelocity = velocity
here is the rest of the local script
--services
local runService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local tween = game:GetService("TweenService")
--paths
local event = script:WaitForChild("Sound")
local chr = script.Parent
-- variables
local Info = TweenInfo.new(.4, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local connection = nil
local thing = true
--events
chr.Humanoid.Seated:connect(function(active, seat)
local thread = coroutine.create(function()
local success, Error
while runService.RenderStepped:Wait() and thing do
print(active)
workspace.CurrentCamera.CameraSubject = nil
workspace.CurrentCamera.CameraType = Enum.CameraType.Fixed
success, Error = pcall(function()
game.Workspace.CurrentCamera.CFrame = seat.Parent.Part.CFrame
end)
if not success or not active or seat == nil then
thing = false
workspace.CurrentCamera.CameraSubject = chr.Humanoid
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
end
end
if not thing and success then
thing = true
end
thing = true
end)
if thing then
coroutine.resume(thread)
end
if not connection == nil then
connection:Disconnect()
connection = nil
end
if seat == nil then return end
local soundTable = {}
soundTable.screech = seat.Screech
soundTable.idle = seat.idle
soundTable.drive = seat.drive
local AttachmentFl = seat.Parent.PrimaryPart.FL
local AttachmentFr = seat.Parent.PrimaryPart.FR
local motorBl = seat.Parent.WheelBL.CylindricalConstraint
local motorBr = seat.Parent.WheelBR.CylindricalConstraint
local MaxSpeed = seat.MaxSpeed/ (motorBl.Parent.Size.Y/2)
connection = seat.Changed:connect(function(property)
if property == "SteerFloat" then
if property == "ThrottleFloat" then
event:FireServer(soundTable,"screech",true)
print("screech!")
else
event:FireServer(soundTable,"screech",false)
end
local rotation = Vector3.new(0, -seat.SteerFloat * seat.TurnSpeed, 90)
tween:Create(AttachmentFl,Info,{Orientation = rotation}):Play()
tween:Create(AttachmentFr,Info,{Orientation = rotation}):Play()
elseif property == "ThrottleFloat" then
local torque = math.abs(seat.ThrottleFloat) * seat.Torque * 20
local velocity = -math.sign(seat.ThrottleFloat) * MaxSpeed
motorBl.Parent.Attachment.ParticleEmitter.Enabled = true
motorBr.Parent.Attachment.ParticleEmitter.Enabled = true
if torque == (0 or 2000) then
event:FireServer(soundTable, "drive", false)
event:FireServer(soundTable, "idle", true)
motorBl.Parent.Attachment.ParticleEmitter.Enabled =false
motorBr.Parent.Attachment.ParticleEmitter.Enabled = false
torque = 2000
else
event:FireServer(soundTable, "idle", false)
event:FireServer(soundTable, "drive", true)
end
motorBl.MotorMaxTorque = torque
motorBr.MotorMaxTorque = torque
motorBl.AngularVelocity = velocity
motorBr.AngularVelocity = velocity
end
end)
end)
Here is the server script where the sound plays
local SoundEvent = script.Parent.Sound
SoundEvent.OnServerEvent:Connect(function(plr, sound, name, play)
if play then
if not sound[name].IsPlaying and name == "screech" then
sound[name].Playing = true
warn("playin")
else
warn(name)
sound[name]:play()
end
else
sound[name]:Stop()
end
end) -- sorry for the bad scripts :(
here is the workspace
and the output when driving
the top snip of the local script of the top and server script is really all you need to worry about every thing is working except the screech noise isnt playing