Turning Model into Basepart

I’m trying to make a collection circle / aura for my game but I can’t because I have the circle as a model but the weld requires a basepart

I searched on Google but I didn’t find anything

This is the model:
image

Here is the script:

local Players = game:GetService(“Players”)
local RS = game:GetService(“ReplicatedStorage”)

Players.PlayerAdded:Connect(function(plr)

print("player added")

plr.CharacterAdded:Connect(function(char)
	
	print("char added")
	
	local part0 = char:FindFirstChild("HumanoidRootPart")
	
	print("part0")
	
	local part1 = RS:FindFirstChild("TestPart"):Clone()

	print("part1")

	local weld = Instance.new("Weld")
	
	print("weld")
	
	weld.Part0 = part0
	
	print("welded part0")
	
	weld.Part1 = part1
	
	print("welded part1")
	
	weld.Parent = part0
	
	part1.Parent = char
	
	print("set parent")

	weld.C1 = CFrame.new(0,2.7,0)
	
	print("set C1 offset")
	
end)

end)

3 Likes

Select all parts and press Ctrl+Shit+G.

I tried doing it, but it just opens the amd overlay

unions :cool: :cool: :cool: :cool: :cool: :cool: :cool: :cool: :cool: :cool:

image

Go to Model while having all parts selected and then press the Union button.

Are the parts MeshParts or what?

Don’t try making the model an Union, select all the parts individually then union them together.

3 Likes

Thank you guys for the replies. I hit up a guy and he sent me a “collector circle” that is a part and has everything I need.