I am trying to optimize my game a bit and I’m looking to turn a good portion of my models in my game into meshes. Problem is, there are tons of them that I’d have to change over. Is there an easy way people know of other than exporting as obj → reuploading to roblox as a mesh? Some way to do it in a big batch maybe?
Something you could try is using UnionOperations, they can help to reduce your asset count. Here’s the documentation:
UnionOperation | Documentation - Roblox Creator Hub
(this seems better suited to #help-and-feedback:building-support)