Turning Off CanCollide On MeshParts Increases PhysicsParts Memory Usage

I am attempting to reduce the PhysicsParts memory usage in my game.

However, while trying to optimize my game, I realized that turning off CanCollide + CanTouch + CanQuery on all of my meshparts increases PhysicsParts from an average of 68MB (CanCollide enabled) to 107MB.

I thought turning off CanCollide + CanTouch + CanQuery would reduce the Physics load on the game? The fact that PhysicsParts increases seems counter intuitive.

Is this expected behavior?

2 Likes