The image explains it
like, the number was 12
and got buffed to 24β¦ a few seconds later make it to 12 back [actual number]
hope you understand what I meant :
The image explains it
like, the number was 12
and got buffed to 24β¦ a few seconds later make it to 12 back [actual number]
hope you understand what I meant :
You can revert the operation itself for example you get the buffed number by doing this:
Buff.Value = Buff.Value + 1
and if you want to return it back just do this:
Buff.Value = Buff.Value - 1
for your situation I would do this:
dmgValue.Value = dmgValue.Value / math.min(dmgtoBuff)
If for some reason the number in math.min()
is random you can save the damage value before being buffed in a variable and use it return the damage to itβs actual number
understanable, why I didnt try this at first place
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