So if there is a turret which is a child of a ship model and for example player A enters into the driver seat of the ship and then player B enters into a turret in the ship, either player A wont be able to move the boat or player B wont be able to turn the turret.
I’ve seen a similar topic relating to my issue however I’m not changing the C0 of the weld as I’m using HingeConstraints.
I’ve tested and confirmed it is because the network ownership changes to whoever gets into a seat in the ship last. I’m wondering if there is any way to kind of split the network ownership between the players which are in the boat or if there is any other solution to my problem.
Any help is appreciated, thanks.